import type { DialogueGraph } from '@rpg/engine';
import elderFirst from './dialogues/elder_first.json';
import elderRepeat from './dialogues/elder_repeat.json';
import elderHandIn from './dialogues/elder_hand_in.json';
import traderFirst from './dialogues/trader_first.json';
import traderRepeat from './dialogues/trader_repeat.json';
import traderAfter from './dialogues/trader_after.json';
/**
* Диалоги NPC как графы (по docs/world.md, акт 1). Источник истины — JSON
* в data/dialogues/ (формат 4 пробела + \n): их правит и визуальный редактор,
* и человек руками. Флаги/вары/предметы — строками, сверяются с реестрами
* validate.ts (checkGraph). Мила — безгласная: шёпотом, коротко.
* Ирвин — экономит дыхание.
*/
export const DIALOGUES: Record<string, DialogueGraph> = {
elder_first: elderFirst as unknown as DialogueGraph,
elder_repeat: elderRepeat as unknown as DialogueGraph,
elder_hand_in: elderHandIn as unknown as DialogueGraph,
trader_first: traderFirst as unknown as DialogueGraph,
trader_repeat: traderRepeat as unknown as DialogueGraph,
trader_after: traderAfter as unknown as DialogueGraph
};