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Игра: амбиент на шину ambience вместо music, слайдер «Амбиент»
- gen.mjs: ключи ambience/meadows|ponds|zvenets -> assets/audio/ambience/ (music/ удалён) - AUDIO_KEYS вынесен в data/audio.ts (валидатор в node-тестах без ?url-импортов Game) - Game.playAmbience(key, 0.7) c guard ключа; '' — stopAmbience; шина ambience в settings - AreaDef: визуальное ambience -> atmosphere, аудио ambience?: string (интерьеры — тишина) - SettingsScene: Общая / Амбиент / Звуки (ползунок music не показываем — треков нет) - validate-тест: area.ambience и Interactables.responses[].sound ∈ AUDIO_KEYS - хвосты music/ в доках вычищены; agent:check зелёный Co-Authored-By: Claude Code <noreply@anthropic.com> |
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| apps/game/assets/audio/ambience/meadows.wav 0 → 100644 |
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| apps/game/assets/audio/ambience/ponds.wav 0 → 100644 |
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| apps/game/assets/audio/ambience/zvenets.wav 0 → 100644 |
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| apps/game/assets/audio/music/meadows.wav 100644 → 0 |
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| apps/game/assets/audio/music/ponds.wav 100644 → 0 |
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| apps/game/assets/audio/music/zvenets.wav 100644 → 0 |
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| apps/game/src/Game.ts |
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| apps/game/src/data/__tests__/validate.test.ts |
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| apps/game/src/data/audio.ts 0 → 100644 |
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| apps/game/src/data/locations.ts |
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| apps/game/src/scenes/LocationScene.ts |
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| apps/game/src/scenes/SettingsScene.ts |
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| apps/game/tools/audio/gen.mjs |
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| docs/demo.md |
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| docs/plan.md |
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