Убрать амбиент лугов и «дыхание пепла»; 3 вида валунов и кустов
По фидбеку:
- Амбиент стартовой локации удалён полностью: на лугах тишина — только
  музыка и шаги. Слой ashflow («дыхание пепла», режущий слух) и
  rustle-шорохи убраны везде; meadows/meadows_night/ashflow.wav удалены.
- Разнообразие препятствий: у валунов и кустов по три вида (round/spike/
  flat и cloud/spread/tall) через TALL_VARIANTS — scatter ставит базовый
  id, движок рисует вид по хэшу координат. Тень-подошва в спрайте, у
  кустов — «нога» ветвей (починка «летающих» объектов).

Co-Authored-By: Claude Code <noreply@anthropic.com>
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