/** * @license * Copyright 2017 Google Inc. * SPDX-License-Identifier: Apache-2.0 */ import type {Protocol} from 'devtools-protocol'; import type {KeyInput} from '../common/USKeyboardLayout.js'; import type {Point} from './ElementHandle.js'; /** * @public */ export interface KeyDownOptions { /** * @deprecated Do not use. This is automatically handled. */ text?: string; /** * @deprecated Do not use. This is automatically handled. */ commands?: string[]; } /** * @public */ export interface KeyboardTypeOptions { delay?: number; } /** * @public */ export type KeyPressOptions = KeyDownOptions & KeyboardTypeOptions; /** * Keyboard provides an api for managing a virtual keyboard. * The high level api is {@link Keyboard."type"}, * which takes raw characters and generates proper keydown, keypress/input, * and keyup events on your page. * * @remarks * For finer control, you can use {@link Keyboard.down}, * {@link Keyboard.up}, and {@link Keyboard.sendCharacter} * to manually fire events as if they were generated from a real keyboard. * * On macOS, keyboard shortcuts like `⌘ A` -\> Select All do not work. * See {@link https://github.com/puppeteer/puppeteer/issues/1313 | #1313}. * * @example * An example of holding down `Shift` in order to select and delete some text: * * ```ts * await page.keyboard.type('Hello World!'); * await page.keyboard.press('ArrowLeft'); * * await page.keyboard.down('Shift'); * for (let i = 0; i < ' World'.length; i++) * await page.keyboard.press('ArrowLeft'); * await page.keyboard.up('Shift'); * * await page.keyboard.press('Backspace'); * // Result text will end up saying 'Hello!' * ``` * * @example * An example of pressing `A` * * ```ts * await page.keyboard.down('Shift'); * await page.keyboard.press('KeyA'); * await page.keyboard.up('Shift'); * ``` * * @public */ export abstract class Keyboard { /** * @internal */ constructor() {} /** * Dispatches a `keydown` event. * * @remarks * If `key` is a single character and no modifier keys besides `Shift` * are being held down, a `keypress`/`input` event will also generated. * The `text` option can be specified to force an input event to be generated. * If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`, * subsequent key presses will be sent with that modifier active. * To release the modifier key, use {@link Keyboard.up}. * * After the key is pressed once, subsequent calls to * {@link Keyboard.down} will have * {@link https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat | repeat} * set to true. To release the key, use {@link Keyboard.up}. * * Modifier keys DO influence {@link Keyboard.down}. * Holding down `Shift` will type the text in upper case. * * @param key - Name of key to press, such as `ArrowLeft`. * See {@link KeyInput} for a list of all key names. * * @param options - An object of options. Accepts text which, if specified, * generates an input event with this text. Accepts commands which, if specified, * is the commands of keyboard shortcuts, * see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names. */ abstract down( key: KeyInput, options?: Readonly<KeyDownOptions> ): Promise<void>; /** * Dispatches a `keyup` event. * * @param key - Name of key to release, such as `ArrowLeft`. * See {@link KeyInput | KeyInput} * for a list of all key names. */ abstract up(key: KeyInput): Promise<void>; /** * Dispatches a `keypress` and `input` event. * This does not send a `keydown` or `keyup` event. * * @remarks * Modifier keys DO NOT effect {@link Keyboard.sendCharacter | Keyboard.sendCharacter}. * Holding down `Shift` will not type the text in upper case. * * @example * * ```ts * page.keyboard.sendCharacter('嗨'); * ``` * * @param char - Character to send into the page. */ abstract sendCharacter(char: string): Promise<void>; /** * Sends a `keydown`, `keypress`/`input`, * and `keyup` event for each character in the text. * * @remarks * To press a special key, like `Control` or `ArrowDown`, * use {@link Keyboard.press}. * * Modifier keys DO NOT effect `keyboard.type`. * Holding down `Shift` will not type the text in upper case. * * @example * * ```ts * await page.keyboard.type('Hello'); // Types instantly * await page.keyboard.type('World', {delay: 100}); // Types slower, like a user * ``` * * @param text - A text to type into a focused element. * @param options - An object of options. Accepts delay which, * if specified, is the time to wait between `keydown` and `keyup` in milliseconds. * Defaults to 0. */ abstract type( text: string, options?: Readonly<KeyboardTypeOptions> ): Promise<void>; /** * Shortcut for {@link Keyboard.down} * and {@link Keyboard.up}. * * @remarks * If `key` is a single character and no modifier keys besides `Shift` * are being held down, a `keypress`/`input` event will also generated. * The `text` option can be specified to force an input event to be generated. * * Modifier keys DO effect {@link Keyboard.press}. * Holding down `Shift` will type the text in upper case. * * @param key - Name of key to press, such as `ArrowLeft`. * See {@link KeyInput} for a list of all key names. * * @param options - An object of options. Accepts text which, if specified, * generates an input event with this text. Accepts delay which, * if specified, is the time to wait between `keydown` and `keyup` in milliseconds. * Defaults to 0. Accepts commands which, if specified, * is the commands of keyboard shortcuts, * see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names. */ abstract press( key: KeyInput, options?: Readonly<KeyPressOptions> ): Promise<void>; } /** * @public */ export interface MouseOptions { /** * Determines which button will be pressed. * * @defaultValue `'left'` */ button?: MouseButton; /** * Determines the click count for the mouse event. This does not perform * multiple clicks. * * @deprecated Use {@link MouseClickOptions.count}. * @defaultValue `1` */ clickCount?: number; } /** * @public */ export interface MouseClickOptions extends MouseOptions { /** * Time (in ms) to delay the mouse release after the mouse press. */ delay?: number; /** * Number of clicks to perform. * * @defaultValue `1` */ count?: number; } /** * @public */ export interface MouseWheelOptions { deltaX?: number; deltaY?: number; } /** * @public */ export interface MouseMoveOptions { /** * Determines the number of movements to make from the current mouse position * to the new one. * * @defaultValue `1` */ steps?: number; } /** * Enum of valid mouse buttons. * * @public */ export const MouseButton = Object.freeze({ Left: 'left', Right: 'right', Middle: 'middle', Back: 'back', Forward: 'forward', }) satisfies Record<string, Protocol.Input.MouseButton>; /** * @public */ export type MouseButton = (typeof MouseButton)[keyof typeof MouseButton]; /** * The Mouse class operates in main-frame CSS pixels * relative to the top-left corner of the viewport. * * @remarks * Every `page` object has its own Mouse, accessible with {@link Page.mouse}. * * @example * * ```ts * // Using ‘page.mouse’ to trace a 100x100 square. * await page.mouse.move(0, 0); * await page.mouse.down(); * await page.mouse.move(0, 100); * await page.mouse.move(100, 100); * await page.mouse.move(100, 0); * await page.mouse.move(0, 0); * await page.mouse.up(); * ``` * * **Note**: The mouse events trigger synthetic `MouseEvent`s. * This means that it does not fully replicate the functionality of what a normal user * would be able to do with their mouse. * * For example, dragging and selecting text is not possible using `page.mouse`. * Instead, you can use the {@link https://developer.mozilla.org/en-US/docs/Web/API/DocumentOrShadowRoot/getSelection | `DocumentOrShadowRoot.getSelection()`} functionality implemented in the platform. * * @example * For example, if you want to select all content between nodes: * * ```ts * await page.evaluate( * (from, to) => { * const selection = from.getRootNode().getSelection(); * const range = document.createRange(); * range.setStartBefore(from); * range.setEndAfter(to); * selection.removeAllRanges(); * selection.addRange(range); * }, * fromJSHandle, * toJSHandle * ); * ``` * * If you then would want to copy-paste your selection, you can use the clipboard api: * * ```ts * // The clipboard api does not allow you to copy, unless the tab is focused. * await page.bringToFront(); * await page.evaluate(() => { * // Copy the selected content to the clipboard * document.execCommand('copy'); * // Obtain the content of the clipboard as a string * return navigator.clipboard.readText(); * }); * ``` * * **Note**: If you want access to the clipboard API, * you have to give it permission to do so: * * ```ts * await browser * .defaultBrowserContext() * .overridePermissions('<your origin>', [ * 'clipboard-read', * 'clipboard-write', * ]); * ``` * * @public */ export abstract class Mouse { /** * @internal */ constructor() {} /** * Resets the mouse to the default state: No buttons pressed; position at * (0,0). */ abstract reset(): Promise<void>; /** * Moves the mouse to the given coordinate. * * @param x - Horizontal position of the mouse. * @param y - Vertical position of the mouse. * @param options - Options to configure behavior. */ abstract move( x: number, y: number, options?: Readonly<MouseMoveOptions> ): Promise<void>; /** * Presses the mouse. * * @param options - Options to configure behavior. */ abstract down(options?: Readonly<MouseOptions>): Promise<void>; /** * Releases the mouse. * * @param options - Options to configure behavior. */ abstract up(options?: Readonly<MouseOptions>): Promise<void>; /** * Shortcut for `mouse.move`, `mouse.down` and `mouse.up`. * * @param x - Horizontal position of the mouse. * @param y - Vertical position of the mouse. * @param options - Options to configure behavior. */ abstract click( x: number, y: number, options?: Readonly<MouseClickOptions> ): Promise<void>; /** * Dispatches a `mousewheel` event. * @param options - Optional: `MouseWheelOptions`. * * @example * An example of zooming into an element: * * ```ts * await page.goto( * 'https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366' * ); * * const elem = await page.$('div'); * const boundingBox = await elem.boundingBox(); * await page.mouse.move( * boundingBox.x + boundingBox.width / 2, * boundingBox.y + boundingBox.height / 2 * ); * * await page.mouse.wheel({deltaY: -100}); * ``` */ abstract wheel(options?: Readonly<MouseWheelOptions>): Promise<void>; /** * Dispatches a `drag` event. * @param start - starting point for drag * @param target - point to drag to */ abstract drag(start: Point, target: Point): Promise<Protocol.Input.DragData>; /** * Dispatches a `dragenter` event. * @param target - point for emitting `dragenter` event * @param data - drag data containing items and operations mask */ abstract dragEnter( target: Point, data: Protocol.Input.DragData ): Promise<void>; /** * Dispatches a `dragover` event. * @param target - point for emitting `dragover` event * @param data - drag data containing items and operations mask */ abstract dragOver( target: Point, data: Protocol.Input.DragData ): Promise<void>; /** * Performs a dragenter, dragover, and drop in sequence. * @param target - point to drop on * @param data - drag data containing items and operations mask */ abstract drop(target: Point, data: Protocol.Input.DragData): Promise<void>; /** * Performs a drag, dragenter, dragover, and drop in sequence. * @param start - point to drag from * @param target - point to drop on * @param options - An object of options. Accepts delay which, * if specified, is the time to wait between `dragover` and `drop` in milliseconds. * Defaults to 0. */ abstract dragAndDrop( start: Point, target: Point, options?: {delay?: number} ): Promise<void>; } /** * The Touchscreen class exposes touchscreen events. * @public */ export abstract class Touchscreen { /** * @internal */ constructor() {} /** * Dispatches a `touchstart` and `touchend` event. * @param x - Horizontal position of the tap. * @param y - Vertical position of the tap. */ async tap(x: number, y: number): Promise<void> { await this.touchStart(x, y); await this.touchEnd(); } /** * Dispatches a `touchstart` event. * @param x - Horizontal position of the tap. * @param y - Vertical position of the tap. */ abstract touchStart(x: number, y: number): Promise<void>; /** * Dispatches a `touchMove` event. * @param x - Horizontal position of the move. * @param y - Vertical position of the move. * * @remarks * * Not every `touchMove` call results in a `touchmove` event being emitted, * depending on the browser's optimizations. For example, Chrome * {@link https://developer.chrome.com/blog/a-more-compatible-smoother-touch/#chromes-new-model-the-throttled-async-touchmove-model | throttles} * touch move events. */ abstract touchMove(x: number, y: number): Promise<void>; /** * Dispatches a `touchend` event. */ abstract touchEnd(): Promise<void>; }